James Olichney
About
Resume
Contact
Museum of Art and Digital Entertainment
Helping Non-Designers make Beautifully Branded Assets
Role
Skills
Brand Design
Design Systems
Product Design
Collaborator
1 Senior Design Mentor
Duration
3 Weeks
Aug - Sept ‘25

Product Designer
Brand Designer
Context
The Museum of Art and Digital Entertainment (MADE) is a non-profit video game museum in Oakland. The museum hosts programming towards a strong public mission: to inspire the next generation of digital creators.
The MADE needed a consistent brand that could support brand recognition and communicate its values.
The Museum of Art and Digital Entertainment

Problem
Untrained volunteers create the MADE’s official assets, resulting in a mix of different design languages and levels of polish (shown right).
My brand book turned an inconsistent brand into one volunteers could run easily and effectively.
Before


Volunteer Work (Early ‘25)
Volunteer Work (Oct ‘25)
After



But before I could help volunteers, I had to first understand their challenges.
An Unusable Brand
Volunteers don’t know what our brand is or how to apply it
Inexperience
Volunteers are not professional graphic designers.
Little Brand Excitement
If volunteers aren’t excited about our brand, they’ll try others instead.
Insights
Defining the Brand
I turned a vague impression of a brand made by my design mentor into a formalized system that could be scaled, reproduced, and expanded.
Avoiding performative details and hard restrictions, I codified a brand by defining its use of logo, color, type, space, and image.
Solution
Logo Color
Use either a black or white logo
Pick the one that keeps the logo easily recognizable against its background and matches the rest of the piece.
Use our logo in either black and white so that it reads well against its background
DO

Place the logo directly on images
DON’T


Type
When creating layouts, varying type weight and size can quickly establish visual hierarchy.
Headlines use Black or ExtraBold.
Subheadlines and Key information use Bold or SemiBold.
Body text uses Medium or Regular.
We don’t use extremely tight or loose line height.
(the vertical space between words)
The same applies to letter spacing.
(the horizontal space between letters)
Thursday, April 3rd
7 — 7:45PM
A talk by
Chris Platz
Headlines are short: only a word or two
Subheadlines should communicate succinctly what the event is all about
Key information can be bolded or colored in order to help it stand out
Body text holds event details and should be your smallest font size
Images of People


9:41
VIDEO GAME
MUSEUM
VISIT OAKLAND’S
twinsterphoto/stock.adobe.com
theMADE.org — Near 12th St. BART


AN
INFLECTION POINT
THE EVOLVING LANDSCAPE
OF GAME AUDIO
Andrew Levin presents

SHOW OFF
VINTAGE VIDEO GAMES
VOLUNTEER
Aug 22 — 24
Sign up for one or more shifts at the Chinatown StreetFest in Oakland
Museum of Art and
Digital Entertainment
The Museum of Art and Digital Entertainment is a video game museum in Oakland. We’ll have two booths to share our playable collection with our community at the upcoming Chinatown StreetFest.
Help us choose exhibits, play games with visitors, and inspire the next generation of game creators.
Images of people can receive anywhere from zero to four visual treatments:
Removing the background
Adding a white outline
Adding a light gradient to help with text readability
Turning the image to grayscale (done by changing saturation to zero)
Light black gradient applied on top of image
Background removed + outline
Background removed + grayscale
Background removed + outline + grayscale
Brand Pages
Creating an Exciting Brand
Wanting to get volunteers excited to use our brand rather than other ones, I made pages showcasing bold visual brand examples.
Using Our Logo
No logo
Signage inside the museum can be simplified by omitting the logo. Guests already know where they are!
Logo only
Always consider the context you’re designing for.
On social media, for example, we may be space constrained, and our full name and other information appear in our profile.
Wordmark
Our logo alongside our name is called our wordmark.
Posters around Oakland, for example, benefit from the most information, so interested viewers can understand who we are.
FIRST-PERSON
SHOOTERS
EXHIBIT



9:41

921 Washington Street
Downtown Oakland
July 30th
(The last Wednesday of every month)
6:00 PM to 8:00 PM
Museum
of Art and
Digital Entertainment
MOVIE NIGHT
WARGAMES
(1983)
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY
PLAY


TYPE
TYPE
TYPE






Highly Visual Pages
Time Saving Templates
Looking to fit into volunteer’s busy schedules, our brand system needed to be a time saving device rather than another hoop to jump through.
My mentor and I built asset templates covering a variety of media types and content platforms.
GAME
DEV
SHOW
CASE









Wargames
Movie night
July 30th
6PM to 8PM
Eventbrite
TONIGHT
Wednesday, March 12
6:30 — 8PM
TRIVIA
GAME
VIDEO


GAME DEV
SHOWCASE
Friday, June 6th • 5 — 8:45PM
Show off or play local games









6PM on Thursday, August 14th
AN
INFLECTION POINT
THE EVOLVING LANDSCAPE
OF GAME AUDIO
Andrew Levin
presents

Wargames
Movie night
July 30th
6PM to 8PM
@ The MADE
FREE with
10$ suggested donation
89%
58%
Results
of new posts
made in October and
November ‘25 are On-Brand!
Verses just 58%
in July and August
Volunteer Work (Nov. ‘25)



Reflection
In retrospect, the most important factor for brand adoption was to get people excited to make MADE branded content.
But equally important was the less visible interpersonal work. All the time spent giving encouraging critique to one another really helps people learn quickly and feel safe to try new ideas.
Presenting my Work to the Team!

CHECK OUT THE FULL BRAND BOOK
THANKS FOR READING!
Let’s Keep in Touch!
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About
Resume
Contact
jolichney@berkeley.edu


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